OpenRCT2 v0.4.29 “A new bucket for monsieur” released!

And we’re back, a bit sooner than expected. You see, we missed a little bit when mopping up the mess Mr. Creosote made and it accidentally made its way into the release. The nastiness in question is that OpenRCT2 gets utterly confused when it’s started for the first time and has to autodetect RCT2. It required users to manually edit their config.ini file, which is tedious to do, not easy to figure out on your own, and defnitely not something you want to do when you’re just getting into OpenRCT2. We got so many bug reports about it, in fact, that we decided to release early. There may or may not be a release this December, depending on the pace of the development in the coming weeks and how much time we have: those Sinterklaas and Christmas treats are not going to eat themselves, after all.

Despite the shorter development time and smaller changelog, there are some real bangers in here, from the new wall line dragging tool to fixes for some problems that affected large groups of players, like not being able to edit terrain with the footpath bridge tool open and paths in track designs getting messed up. Here is the full changelog:

Our great friend, Deurklink, has again helped on making a video with the notable changes for this release:

Download

We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:

If you're interested in contributing to OpenRCT2, feel free to join us on Discord.

You can also sponsor OpenRCT2 team members:

On behalf of the OpenRCT2 team: happy building!

Gymnasiast