OpenRCT2 v0.4.29 “A new bucket for monsieur” released!
And we’re back, a bit sooner than expected. You see, we missed a little bit when mopping up the mess Mr. Creosote made and it accidentally made its way into the release. The nastiness in question is that OpenRCT2 gets utterly confused when it’s started for the first time and has to autodetect RCT2. It required users to manually edit their config.ini file, which is tedious to do, not easy to figure out on your own, and defnitely not something you want to do when you’re just getting into OpenRCT2. We got so many bug reports about it, in fact, that we decided to release early. There may or may not be a release this December, depending on the pace of the development in the coming weeks and how much time we have: those Sinterklaas and Christmas treats are not going to eat themselves, after all.
Despite the shorter development time and smaller changelog, there are some real bangers in here, from the new wall line dragging tool to fixes for some problems that affected large groups of players, like not being able to edit terrain with the footpath bridge tool open and paths in track designs getting messed up. Here is the full changelog:
- Feature: [#25459] Wall line dragging tool.
- Improved: [#25028] Stalls now support colour presets, just like regular rides.
- Improved: [#25426] Building the track designs index is now quicker.
- Improved: [#25490] The ‘New Ride’ window can now be resized.
- Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).
- Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.
- Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.
- Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.
- Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.
- Fix: [#25467] Paths are not connected together correctly in track design previews.
- Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.
- Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.
- Fix: [#25488] Crash in headless mode.
- Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.
- Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.
- Fix: [#25519] Crackling audio when sampling frequencies do not match.
- Fix: [objects#401] Round tunnels on down slopes glitch.
- Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.
- Fix: [objects#408] Australian fountain sets have confusing naming.
- Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).
- Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.
- Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).
Our great friend, Deurklink, has again helped on making a video with the notable changes for this release:
Download
We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:
- Digital Ocean, for hosting the multiplayer master server and our infrastructure
- Backtrace, for handling our automated crash reports
- JetBrains, for providing us with development software
- Github, for handling our development and issue tracker
- SignPath, for providing a free certificate to sign our builds
If you're interested in contributing to OpenRCT2, feel free to join us on Discord.
You can also sponsor OpenRCT2 team members:
- https://github.com/sponsors/IntelOrca
- https://github.com/sponsors/janisozaur
- https://github.com/sponsors/broxzier
- https://github.com/sponsors/Gymnasiast
- https://buymeacoffee.com/zehmatt
On behalf of the OpenRCT2 team: happy building!
Gymnasiast