OpenRCT2 v0.4.30 “Have you in fact got any cheese here at all?” released!
Now that all this Mr. Creosote mess is behind us, you can start enjoying the traditional festive cheese. My personal favourite would be Stilton, but feel free to enjoy whatever your local cheese shop has got to offer.
All the cheese-infused features delivered in this development cycle are listed in the changelog:
- Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
- Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
- Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.
- Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.
- Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.
- Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.
- Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.
- Improved: [#25662] The sprite build command is faster when building sprites from the same image file.
- Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.
- Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure.
- Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.
- Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.
- Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.
- Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.
- Fix: [#22484] Lingering ghost entrance after placing park entrance.
- Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.
- Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.
- Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.
- Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.
- Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.
- Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.
- Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.
- Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.
- Fix: [#25571] Potential crash due to drawing a Crooked House ride.
- Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.
- Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure.
- Fix: [#25595] Invisible entrance is added to imported SV4 saves.
- Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
- Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
- Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
- Fix: [#25641] Desync because of mismatching inspection intervals.
- Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
- Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
- Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.
- Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.
Our great friend, Deurklink, has again helped on making a video with the notable changes for this release:
Download
We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:
- Digital Ocean, for hosting the multiplayer master server and our infrastructure
- Backtrace, for handling our automated crash reports
- JetBrains, for providing us with development software
- Github, for handling our development and issue tracker
- SignPath, for providing a free certificate to sign our builds
If you're interested in contributing to OpenRCT2, feel free to join us on Discord.
You can also sponsor OpenRCT2 team members:
- https://github.com/sponsors/IntelOrca
- https://github.com/sponsors/janisozaur
- https://github.com/sponsors/broxzier
- https://github.com/sponsors/Gymnasiast
On behalf of the OpenRCT2 team: happy building!
janisozaur